move proto to submodule

This commit is contained in:
wetabq
2022-04-25 16:17:42 +08:00
parent 7f5e053290
commit 1bdec08806
439 changed files with 5371 additions and 2625 deletions

38
proto/PlayerEnterSceneNotify.proto Normal file → Executable file
View File

@@ -2,24 +2,32 @@ syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "EnterType.proto";
import "Vector.proto";
import "EnterType.proto";
message PlayerEnterSceneNotify {
uint32 sceneId = 1;
enum CmdId {
option allow_alias = true;
NONE = 0;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
CMD_ID = 249;
}
uint32 scene_id = 1;
Vector pos = 2;
uint64 sceneBeginTime = 3;
uint64 scene_begin_time = 3;
EnterType type = 4;
uint32 targetUid = 6;
uint32 prevSceneId = 9;
Vector prevPos = 10;
uint32 dungeonId = 11;
uint32 worldLevel = 12;
uint32 enterSceneToken = 13;
bool isFirstLoginEnterScene = 14;
repeated uint32 sceneTagIdList = 15;
bool isSkipUi = 16;
uint32 enterReason = 17;
uint32 unk1 = 18;
string unk2 = 19;
uint32 target_uid = 6;
uint32 prev_scene_id = 9;
Vector prev_pos = 10;
uint32 dungeon_id = 11;
uint32 world_level = 12;
uint32 enter_scene_token = 13;
bool is_first_login_enter_scene = 14;
repeated uint32 scene_tag_id_list = 15;
bool is_skip_ui = 16;
uint32 enter_reason = 17;
uint32 world_type = 18;
string scene_transaction = 19;
}