move proto to submodule
This commit is contained in:
38
proto/PlayerEnterSceneNotify.proto
Normal file → Executable file
38
proto/PlayerEnterSceneNotify.proto
Normal file → Executable file
@@ -2,24 +2,32 @@ syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "EnterType.proto";
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import "Vector.proto";
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import "EnterType.proto";
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message PlayerEnterSceneNotify {
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uint32 sceneId = 1;
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enum CmdId {
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option allow_alias = true;
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NONE = 0;
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ENET_CHANNEL_ID = 0;
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ENET_IS_RELIABLE = 1;
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CMD_ID = 249;
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}
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uint32 scene_id = 1;
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Vector pos = 2;
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uint64 sceneBeginTime = 3;
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uint64 scene_begin_time = 3;
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EnterType type = 4;
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uint32 targetUid = 6;
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uint32 prevSceneId = 9;
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Vector prevPos = 10;
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uint32 dungeonId = 11;
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uint32 worldLevel = 12;
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uint32 enterSceneToken = 13;
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bool isFirstLoginEnterScene = 14;
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repeated uint32 sceneTagIdList = 15;
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bool isSkipUi = 16;
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uint32 enterReason = 17;
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uint32 unk1 = 18;
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string unk2 = 19;
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uint32 target_uid = 6;
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uint32 prev_scene_id = 9;
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Vector prev_pos = 10;
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uint32 dungeon_id = 11;
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uint32 world_level = 12;
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uint32 enter_scene_token = 13;
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bool is_first_login_enter_scene = 14;
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repeated uint32 scene_tag_id_list = 15;
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bool is_skip_ui = 16;
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uint32 enter_reason = 17;
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uint32 world_type = 18;
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string scene_transaction = 19;
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}
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