move proto to submodule
This commit is contained in:
102
proto/MotionState.proto
Normal file → Executable file
102
proto/MotionState.proto
Normal file → Executable file
@@ -3,51 +3,59 @@ syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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enum MotionState {
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MotionNone = 0;
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MotionReset = 1;
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MotionStandby = 2;
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MotionStandbyMove = 3;
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MotionWalk = 4;
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MotionRun = 5;
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MotionDash = 6;
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MotionClimb = 7;
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MotionClimbJump = 8;
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MotionStandbyToClimb = 9;
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MotionFight = 10;
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MotionJump = 11;
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MotionDrop = 12;
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MotionFly = 13;
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MotionSwimMove = 14;
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MotionSwimIdle = 15;
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MotionSwimDash = 16;
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MotionSwimJump = 17;
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MotionSlip = 18;
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MotionGoUpstairs = 19;
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MotionFallOnGround = 20;
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MotionJumpUpWallForStandby = 21;
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MotionJumpOffWall = 22;
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MotionPoweredFly = 23;
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MotionLadderIdle = 24;
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MotionLadderMove = 25;
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MotionLadderSlip = 26;
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MotionStandbyToLadder = 27;
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MotionLadderToStandby = 28;
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MotionDangerStandby = 29;
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MotionDangerStandbyMove = 30;
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MotionDangerWalk = 31;
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MotionDangerRun = 32;
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MotionDangerDash = 33;
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MotionCrouchIdle = 34;
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MotionCrouchMove = 35;
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MotionCrouchRoll = 36;
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MotionNotify = 37;
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MotionLandSpeed = 38;
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MotionMoveFailAck = 39;
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MotionWaterfall = 40;
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MotionDashBeforeShake = 41;
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MotionSitIdle = 42;
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MotionForceSetPos = 43;
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MotionQuestForceDrag = 44;
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MotionFollowRoute = 45;
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MotionNum = 46;
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MOTION_NONE = 0;
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MOTION_RESET = 1;
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MOTION_STANDBY = 2;
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MOTION_STANDBY_MOVE = 3;
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MOTION_WALK = 4;
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MOTION_RUN = 5;
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MOTION_DASH = 6;
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MOTION_CLIMB = 7;
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MOTION_CLIMB_JUMP = 8;
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MOTION_STANDBY_TO_CLIMB = 9;
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MOTION_FIGHT = 10;
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MOTION_JUMP = 11;
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MOTION_DROP = 12;
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MOTION_FLY = 13;
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MOTION_SWIM_MOVE = 14;
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MOTION_SWIM_IDLE = 15;
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MOTION_SWIM_DASH = 16;
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MOTION_SWIM_JUMP = 17;
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MOTION_SLIP = 18;
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MOTION_GO_UPSTAIRS = 19;
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MOTION_FALL_ON_GROUND = 20;
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MOTION_JUMP_UP_WALL_FOR_STANDBY = 21;
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MOTION_JUMP_OFF_WALL = 22;
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MOTION_POWERED_FLY = 23;
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MOTION_LADDER_IDLE = 24;
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MOTION_LADDER_MOVE = 25;
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MOTION_LADDER_SLIP = 26;
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MOTION_STANDBY_TO_LADDER = 27;
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MOTION_LADDER_TO_STANDBY = 28;
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MOTION_DANGER_STANDBY = 29;
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MOTION_DANGER_STANDBY_MOVE = 30;
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MOTION_DANGER_WALK = 31;
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MOTION_DANGER_RUN = 32;
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MOTION_DANGER_DASH = 33;
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MOTION_CROUCH_IDLE = 34;
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MOTION_CROUCH_MOVE = 35;
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MOTION_CROUCH_ROLL = 36;
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MOTION_NOTIFY = 37;
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MOTION_LAND_SPEED = 38;
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MOTION_MOVE_FAIL_ACK = 39;
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MOTION_WATERFALL = 40;
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MOTION_DASH_BEFORE_SHAKE = 41;
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MOTION_SIT_IDLE = 42;
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MOTION_FORCE_SET_POS = 43;
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MOTION_QUEST_FORCE_DRAG = 44;
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MOTION_FOLLOW_ROUTE = 45;
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MOTION_SKIFF_BOARDING = 46;
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MOTION_SKIFF_NORMAL = 47;
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MOTION_SKIFF_DASH = 48;
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MOTION_SKIFF_POWERED_DASH = 49;
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MOTION_DESTROY_VEHICLE = 50;
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MOTION_FLY_IDLE = 51;
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MOTION_FLY_SLOW = 52;
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MOTION_FLY_FAST = 53;
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MOTION_NUM = 54;
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}
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