move proto to submodule

This commit is contained in:
wetabq
2022-04-25 16:17:42 +08:00
parent 7f5e053290
commit 1bdec08806
439 changed files with 5371 additions and 2625 deletions

59
proto/AvatarInfo.proto Normal file → Executable file
View File

@@ -2,36 +2,39 @@ syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AvatarEquipAffixInfo.proto";
import "AvatarExpeditionState.proto";
import "AvatarFetterInfo.proto";
import "AvatarSkillInfo.proto";
import "PropValue.proto";
import "TrialAvatarInfo.proto";
import "AvatarFetterInfo.proto";
import "AvatarExpeditionState.proto";
import "AvatarExcelInfo.proto";
import "PropValue.proto";
import "AvatarSkillInfo.proto";
import "AvatarEquipAffixInfo.proto";
message AvatarInfo {
uint32 avatarId = 1;
uint32 avatar_id = 1;
uint64 guid = 2;
map<uint32, PropValue> propMap = 3;
uint32 lifeState = 4;
repeated uint64 equipGuidList = 5;
repeated uint32 talentIdList = 6;
map<uint32, float> fightPropMap = 7;
TrialAvatarInfo trialAvatarInfoField = 9;
map<uint32, AvatarSkillInfo> skillMap = 10;
uint32 skillDepotId = 11;
AvatarFetterInfo fetterInfo = 12;
uint32 coreProudSkillLevel = 13;
repeated uint32 inherentProudSkillList = 14;
map<uint32, uint32> skillLevelMap = 15;
AvatarExpeditionState expeditionState = 16;
map<uint32, uint32> proudSkillExtraLevel = 17;
bool isFocusFieldNumber = 18;
uint32 avatarType = 19;
repeated uint32 teamResonanceList = 20;
uint32 wearingFlycloakId = 21;
repeated AvatarEquipAffixInfo equipAffixList = 22;
uint32 bornTime = 23;
repeated uint32 pendingPromoteRewardListFieldNumber = 24;
uint32 costumeId = 25;
map<uint32, PropValue> prop_map = 3;
uint32 life_state = 4;
repeated uint64 equip_guid_list = 5;
repeated uint32 talent_id_list = 6;
map<uint32, float> fight_prop_map = 7;
TrialAvatarInfo trial_avatar_info = 9;
map<uint32, AvatarSkillInfo> skill_map = 10;
uint32 skill_depot_id = 11;
AvatarFetterInfo fetter_info = 12;
uint32 core_proud_skill_level = 13;
repeated uint32 inherent_proud_skill_list = 14;
map<uint32, uint32> skill_level_map = 15;
AvatarExpeditionState expedition_state = 16;
map<uint32, uint32> proud_skill_extra_level_map = 17;
bool is_focus = 18;
uint32 avatar_type = 19;
repeated uint32 team_resonance_list = 20;
uint32 wearing_flycloak_id = 21;
repeated AvatarEquipAffixInfo equip_affix_list = 22;
uint32 born_time = 23;
repeated uint32 pending_promote_reward_list = 24;
uint32 costume_id = 25;
AvatarExcelInfo excel_info = 26;
uint32 anim_hash = 27;
}